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Aminet - June 1993 [Walnut Creek].iso
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volume91
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mosaic
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mosaic.doc
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"22 January 1991"
mosaic
DESCRIPTION
Mosaic is a simple adaption to X of the PC/MS-DOS game of the same name.
Mosaic is played with a set of 81 two-by-two tiles on a 24-by-24 playing
area. The objective of the game is to place your tiles such that
squares of the same pattern (color) are connected as much as possible.
For the purposes of scoring, similarly patterned squares are connected
only if they share a side; touching diagonally on a corner doesn't
count.
Each of the 81 tiles is composed of four patterned squares. No two
tiles are the same, and each comes up once a game, in random order.
HOW TO PLAY
When playing mosaic, the next tile you have to play is shown in a
two-by-two window in the upper right corner of the mosaic window. By
moving the mouse pointer in the playing area window, you control where
that tile will be placed, as indicated by the outline which tracks the
mouse pointer. To place the piece, press any mouse button.
While playing, the following key commands are available:
Quit (Close Window Gadget)
New game (restart - at any time)
Automatic (press A) randomly place any remaining tiles
After you place each tile, mosaic identifies all the connected regions
of similarly patterned squares. Each region then scores according to
the square of the number of squares in the region.
The idea here is to generate connected regions of the same colour. For
each of these regions, the total number of sqaures included in the
region is found, and that result is squared. The 'ultimate' score
then would be for arranging all of the colours into 3 regions (1 for
each) resulting in a score of 108^2 * 3 or 34992. By the way this
is not possible.
Mosaic displays the total score, the total score broken down by
pattern, and the amount those scores were improved by the most
recently played piece. This version also shows a yield which
represents how good your score is when compared to the 'ultimate'
score (if only 3 colour regions existed). A final yeild of 50%
is VERY good, 40% is good, 30% is not fair, and less than 20% is
pretty awful.
AUTHOR
Mosaic was written by Kirk Johnson <tuna@athena.mit.edu>. It is based
on Joshua Klayman's PC/MS-DOS shareware game of the same name. This
version is a complete rewrite encompasing only the basic functionality
of the original.
The Amiga version was ported by Loren J. Rittle (l-rittle@uiuc.edu)
and modified by Stephen Orr (sjorr@NSQ.UUCP, sjorr@cbmtor.UUCP) or
BIX: sjorr
Bug reports and suggestions are welcome.